So you might be wondering why this is only in the number 3 spot if it has the highest stats in its category, well there are a couple of things to justify this. In its 12 impact sidearm category the Vestian Dynasty has the highest range, stability, reload speed, aim assistance, and equip speed and it also has an above average mag size of 15. This sidearm falls into the 12 impact category like the wormwood and it has all the right stats to be the best sidearm in the game. Reduce detonation radius of initial rocket.In the number 3 spot we have the Vestian Dynasty. Reduced projectile speed to help timing of the trigger release.Detonation drops a Solar Damage napalm canister.Hold to trigger to fire, release trigger to detonate.Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger.Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage).Boost to Imprecation base range and Magazine Size.Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost.The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active.Arc and Void sword guard abilities can now survive a single Hammer of Sol.Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage.Extended Sniper Rifle damage falloff so damage only reduces on very long range shots.10% increase to PvE damage bonus to offset.Increased ADS and Crouched Stability for all fusions.Reduced Hip Fire Stability for all fusions.Reduction in carried inventory for all fusion rifles.Fusion rifles behave more predictably based on player state.Increased Charge Speed on fast charging Fusion Rifles.High range falloff starts at Blink Strike lunge.Low range falloff starts at standard melee lunge.Add 2 frames delay when firing out of sprint.Walk and Aim Down Sights movement is affected. Slower movement speed when shotgun is held.Slower time to Aim Down Sights speed for all shotguns.Slower reload speed for all Reload stat values.Additional recoil on weapon fire for all Stability values.Slower ready/put away time for all shotguns.Final damage falloff extends 0.5 meters longer for a smoother drop.Reduced damage falloff to start at melee lunge ranges.Increased ADS Accuracy for more reliable shooting at close to medium range.A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon.A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon.Highest RoF (Grasp of Marok): 2% reduction from previous base damage.High RoF (Bad Juju): 8% reduction from previous base damage.Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage.Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage.Increased base damage against AI combatants by roughly 5%.Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges.High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage.Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage.Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage.Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast.Juggernaut: Improved Shield health (+14.3%).Unstoppable: Increased damage resistance (+25%).Unstoppable: Now provides +2 Armor (+1 additional).Transfusion: Improved cooldown (5s->2s).Headstrong: Now also provides Faster Sprint.Amplify: Increased Super energy bonus (+30%).Discharge: Changed AOE to spherical shape.Overload: Now also provides faster melee recharge (+50%).Storm Fist: Increased base damage (+18.2%).Catapult Lift: Faster Initial velocity (+5%).Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses.Flameseeker: Turned down Hammer tracking bonus (-25%).Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%).Hammer of Sol: Reduced the ability to create never ending chain of explosions.Hammer of Sol: Slowed Hammer travel speed by (-1.32%).Hammer of Sol: Reduced Damage Resistance during Super (-9.09%).Sunstrike: Decreased DOT Time (6.5s -> 5.5s).Titan Melee: Extended Titan Melee range (+12.5%).Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability.Fixed some issues where the player could sometimes get stuck in a slow sprint speed.Check out Eververse for a new stock of items.Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties.The SRL event is live in the Tower until December 29th.By clicking 'enter', you agree to GameSpot's